Head of Studio
Raised on a steady diet of mechanical and early video arcade games, Tim was fortunate to grow up through the transition from Pong through to every generation of game console and computer platform since. Tim got his start in the video game business as a designer for the legendary Dynamix, Inc.. Since those days, Tim has been a designer, producer, executive producer, and director for a veritable who’s who of game companies including Sega of America, American Laser Games, Her Interactive, FASA Interactive, Human Head Studios, Irrational Studios and now Fantasy Flight Interactive. Highlights from his storied game development past include BioShock Infinite, Prey, Rune, Aces of the Deep, A10 Tank Killer II, and the MechWarrior series. Tim founded Fantasy Flight Interactive to marry his intense interest in both tabletop and video game experiences and bring that passion to gamers everywhere.
With a lifelong passion for games, comics, books, and movies, it’s no surprise that Wisconsin native Charlie Bates has had an eclectic career. He started with content design and editorial management at White Wolf Publishing, then moved into marketing at Cartoon Network and Asmodee North America. Highlights of past projects include writing and design for the original Trinity Continuum and Vampire: The Masquerade, as well as marketing launches for FusionFall, the Cartoon Network Hall of Game Awards, Captain Sonar, and the T.I.M.E. Stories series. Charlie is also a published author and professional illustrator. Still, he has never strayed far from his love of games. As Associate Producer at Fantasy Flight Interactive, Charlie is committed to delivering games that are as compelling and enjoyable to play as they are to create.
Shawn Peeples brings nearly a decade of experience in video games to his role at Fantasy Flight Interactive. He entered the industry in 2008 as a 3D Artist before his meticulous attention to detail led him to Quality Assurance in 2010. He has worked on titles such as X-Men Origins: Wolverine, Singularity, and the Call of Duty Franchise. Fueled by his passion for games, Shawn is now the head of QA at Fantasy Flight Interactive and spends his time scouring game builds for bugs and inconsistencies in order to deliver the highest quality product possible.
Luke Walaszek is a writer and games critic from the Midwest. His work has appeared in VICE’s Waypoint, Game Informer, Paste, and other outlets. As Fantasy Flight Interactive’s Community Manager, he works with fans and press to ensure FFI titles meet and exceed public expectations.