About Us

Fantasy Flight Interactive is a digital games studio based in Madison, Wisconsin.


Fantasy Flight Interactive was founded with a straightforward mission: Bring the depth of design and polish that defines Fantasy Flight Games to digital platforms. Our studio is located in the rapidly growing game development center of Madison, Wisconsin.

FFI is an independent subsidiary of Asmodee Digital. As part of the Asmodee family, we partner with designers and developers from Fantasy Flight Games to bring an immersive and engaging experience to fans around the world. We enjoy a unique position in the industry—with the resources and support of a veteran studio and the ambition and entrepreneurial spirit of an independent developer, we’re bound only by imagination.


Charlie Bates

Associate Producer

With a lifelong passion for games, comics, books, and movies, it’s no surprise that Wisconsin native Charlie Bates has had an eclectic career. He started with content design and editorial management at White Wolf Publishing, then moved into marketing at Cartoon Network and Asmodee North America. Highlights of past projects include writing and design for the original Trinity Continuum and Vampire: The Masquerade, as well as marketing launches for FusionFall, the Cartoon Network Hall of Game Awards, Captain Sonar, and the T.I.M.E. Stories series. Charlie is also a published author and professional illustrator. Still, he has never strayed far from his love of games. As Associate Producer at Fantasy Flight Interactive, Charlie is committed to delivering games that are as compelling and enjoyable to play as they are to create.

Timothy Gerritsen

Head of Studio

Raised on a steady diet of mechanical and early video arcade games, Tim was fortunate to grow up through the transition from Pong through to every generation of game console and computer platform since. Tim got his start in the video game business as a designer for the legendary Dynamix, Inc.. Since those days, Tim has been a designer, producer, executive producer, and director for a veritable who’s who of game companies including Sega of America, American Laser Games, Her Interactive, FASA Interactive, Human Head Studios, Irrational Studios and now Fantasy Flight Interactive. Highlights from his storied game development past include BioShock Infinite, Prey, Rune, Aces of the Deep, A10 Tank Killer II, and the MechWarrior series. Tim founded Fantasy Flight Interactive to marry his intense interest in both tabletop and video game experiences and bring that passion to gamers everywhere.

Gina Haugen

Quality Assurance

Gina Haugen is an avid player of both video games and board games alike. With a background in fine art, she created several community art pieces before shifting her career to a more technical focus. After dabbling in quality assurance, she moved to the video game industry, wanting to combine her love for creativity in games and her keen sense of detail. Gina is a thorough tester who works alongside developers to provide feedback on new content and discover bugs to make sure FFI’s products provide a fun, seamless experience.

Devon Klompmaker

Software Engineer Lead

Having grown up in a unique family business—an amusement park named Little Amerricka—Devon gained experience working in different fields at an early age. This unique experience helped to carve a silhouette of the responsibilities that he would later take on in his career. With a decade of game development experience, upon joining FFI Devon defined the technical roadmap for the console launch of The Lord of the Rings: Adventure Card Game, and established automated build and deployment processes. In his previous life, Devon was the Director of Engineering for Age of Learning, where he led development on client front & backend architectures, and built automation, for ABCMouse and Adventure Academy, an award–winning educational MMO. Devon, a self-described polymath, has additional interests such as music and film. As a musician he currently plays in a local-area cover band and dabbles in original music.

Shawn Peeples

Quality Assurance

Shawn Peeples brings over a decade of experience in video games to his role at Fantasy Flight Interactive. He entered the industry in 2008 as a 3D Artist before his meticulous attention to detail led him to Quality Assurance in 2010. He has worked on titles such as X-Men Origins: Wolverine, Singularity, and the Call of Duty franchise. Fueled by his passion for games, Shawn is now the head of QA at Fantasy Flight Interactive and spends his time scouring game builds for bugs and inconsistencies in order to deliver the highest quality product possible.

Greg Shives

Technical Art Director

Greg Shives is a creative team lead with 12+ years of commercial game development success across a variety of industry leading roles in the AAA, independent, and educational game sectors. With specialties in animation, creative direction, asset creation pipelines, and agile project management, his passion is building and leading world-class creative teams.

James Thompson

Technical Game Designer

After his parents purchased their first computer from a PC sales / lawnmower repair store—along with a stack of floppy disks that included one with “Wolfenstein” written across a masking tape label—James knew he wanted to make video games. That fascination for video games soon spread to all manner of games, which resulted in him spending far too much money on various trading card games as a teenager. After school, his career took a wonderful detour into the world of experiential marketing, where he developed unique interactive experiences for clients including Nickelodeon, Pepsi, and Nike. As Technical Game Designer, James hopes to bring that love of games to the world, and have as much fun doing so as possible

Alexander Yaws

Technical Game Designer

Alexander Yaws brings his life–long fascination with all types of games to his role at Fantasy Flight Interactive. He joined FFI to continue to develop his technical abilities while pursuing a passion for tabletop game designs. As one of FFI's Technical Game Designers, Alexander drafts and implements designs for player and Sauron cards as well as all the separate pieces that make up the construction of Quests and Encounters. Alexander strives to create memorable experiences people love to share with their friends.


About Asmodee

Founded in 1995 in France and with offices in 7 countries including England, China and the United States, Asmodee is a publisher and distributor of popular board and card games like 7 Wonders, Jungle Speed, and Dobble (Spot it!). With six studios publishing and distributing games in more than 44 countries, Asmodee sells more than 35 million games per year. Asmodee’s reputation for delivering strategically challenging games with attractive design, has earned the company unfailing loyalty from fans, families, hard core players and also casual gamers.

About Asmodee Digital

Asmodee Digital, a fully owned subsidiary of the Asmodee Group, is an international publisher and distributor of digital board games with operations located in Europe, North America, and China. Asmodee Digital manages the creation, design, development, publishing, and marketing of board and card games on leading digital platforms for Asmodee studios as well as for third-party publishers. The current Asmodee Digital catalog includes best-selling digital games such as Ticket to Ride, Splendor, Pandemic, Small World 2, Mr. Jack London, Lexigo Rush, Story Cubes, Colt Express, Mysterium, Potion Explosion, Onirim, Jaipur, Spot It! Duel, Harald, Smash Up and digital versions of many other well-known board games.

Check out the official website of Asmodee Digital.

About Fantasy Flight

Fantasy Flight Games is a leading hobby game company based out of Roseville, Minnesota, publishing a massive array of board and card games, roleplaying games, miniatures games, digital games, and Living Card Games®. Established in 1995, Fantasy Flight Games has earned a reputation for innovative gameplay, immersive experiences, industry-leading customer service and top-quality game components. Many of its popular titles are based on renowned licenses like Star Wars, A Song of Ice and Fire, and The Lord of the Rings, as well as proprietary licenses such as Legend of the Five Rings, Android, and Runebound. Fantasy Flight Games has published titles in over thirty languages and distributed to more than fifty territories.